[VIDEO COMING LATER]. Realizing that David Armano speaks often about good elements of design, I’m not sure I have a benchmark of what is new versus what may be familiar to his followers. I need to think about this stuff before I create a more thoughtful, inspired post on what it means to me, but in the meantime, here’s the great topline ideas I took down from his talk.
David sums up the creation of good design by the four Ms:
- Metaphor. Envisioning a concept as a relevant symbol. (Ex. Web 2.0 is a subway map)
- Model. A complex idea that can be broken down and digested quickly. (Ex. Think a hub and spokes to show you and your relationship to others.
- Mindmapping. A free-form way to capture ideas by drawing circles and connecting lines between like ideas. Kind of like building a network of connected thought bubbles.
- Manifest. Develop the visual that shows how the concept is crystalized. Think Venn diagram – variable A and variable B overlap with you in the middle.
Still with me? Great. From there, he share six simple ways for getting visuals. (There have been a lot of great, short lists coming out of BlogWorld – this is no exception.)
- Empathize. See the world as a child. Observe, ask and explore.
- Memorize. Commit thoughts to memory. If you can draw design ideas out, than you can start committing things to memory. The idea is to capture what’s in the thought process.
- Analyze. Take a step back. Detach yourself from the thought you’re trying to communicate visually.
- Synthesize. Filter the signal from the noise. “This is where most people fail – what’s the phrase? Analysis paralysis.” Don’t get sucked up in the analysis, distill it and move on.
- Visualize. See it, then do it. Maybe it’s something you do with a drawing that build out from your sketch, or maybe it happens in PowerPoint.
- Materialize. This is really important for making something memorable. Figure out a way to make it stick, similar to the visual he created for the 4 Cs of community. David mentioned Brian Solis as a solid example of making ideas stickier through great visuals. Most recently, that’s taken shape in Solis’ social marketing compass.
So why be visual with your concepts? Great question – here are some thoughts from David:
- Great designs grab attention quickly.
- It helps readers learn faster and more effectively.
- It lets people do their own thing, and specifically, it allows them to interpret things in their own way.
- Design helps us tell stories.
I appreciate David throwing out a reading list to support the concepts he discussed in the preso; a little old school, but very cool. These give some good direction for where to start:
- Envisioning Information – Edward Tufte
- Back of the Napkin – Dan Roam
- Selling to the VP of NO – Dave Gray
- Don’t Make Me Think – Steve Krug
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I am a fan of both Armono and Solis Just blogged about them both and like the newly revised Solis Social Conversation poster. I have had Edward Tufte’s book since the day they were published and find exceptional info-graphics hard to come-by. Eager to read Don’t Make Me Think. Thanks for the post.